I'm a 3D character artist with over 6 years of experience creating art for games and publicity. I help people bring their concepts to 3D where they can use in games, animations or even print them. I can bring a concept from high polygon sculpture up to low polygon with textures and topology for animation. I have experience as a game designer and level designer with Unity 3D and UDK engines. The softwares I use depending on the project at hand are Zbrush, 3D-Coat, Autodesk Maya, Adobe Photoshop, Substance Painter. Working with small teams has taught me to be quick and efficient when solving problems and learning new ways to make things work. I'm a passionate gamer too. I usually play something everyday to keep myself up to date on what amazing games are being made. |